Enhancing the graphics before making the trailer

When I started recording in-game footages for the trailer, I actually find out that many things had to be reworked ! From shadow bugs inside the buildings, to meshes with parts of geometry messed up, inadequate props, lack of particles effects, etc... There are a lot of things I made when I was beginning with modelling and level designing and which now doesn't meet the standard of quality I am trying to reach. In order to have the best graphics for the trailer, I decided to make a global review of the graphics by remaking all old assets and adding more details…

by Devdan
December 25, 2014

All weapons have been done !

This month, I have been working a lot on the weapons and I have finally managed to have all of them working and completed ! Without considering the grenades, the gas cans, etc, you will find 9 weapons in the game. They all have their own way of use and some of them will be more efficient during a specific situation or against one kind of alien. PICKING UP THE WEAPONS While a lot of weapons will appear through the game, remember that you can keep only four weapons with you ! One melee weapon (baseball bat), one pistol (revolver, pistol) and two heavy weapons (hunting rifle, machine gun,…

by Devdan
November 29, 2014

New weapons, animations and much more !

Since the September news I haven't posted much pictures of what has been done, this is why I was thinking it would be a good idea to summarize the development of these last times. After working a lot on the map and on the buildings, I decided to make some coding by creating the inventory system and the ability to grab weapons and items on the ground spawned by the game after each alien wave. It is also possible to drop the weapons you don't want any more since you can only carry a limited number of guns, so choose smartly the weapons you…

by Devdan
October 31, 2014

Redesigning the level and buildings

If you have checked the game this last month, you may have see that I have been working a lot on modelling and I have managed to add a bunch of content which has given a great enhancement for the gameplay of The Alien Wasteland. There are now 3 detailed buildings on the map fully explorable from inside to the roof where you may found weapons and items randomly spawning through the waves of aliens.The garage Breaking the glass Aliens coming from the restaurant Combats inside the restaurant Aliens can also get on the roof ! You can now try a lot…

by Devdan
September 14, 2014

A summary of the development

The Alien Wasteland has just been submitted and granted on IndieDB, but there are only screenshots and a small summary to describe the game. So before I have more materials to upload on the profile, I would like to sum up what is going on and the main steps of development of the game ! Because I am the only one developing and maintaining the game, I designed it to be short but sweet ! The game is currently in a early beta stage, because while few weapons and features are missing, the map is almost completed and can be…

by Devdan
July 26, 2014